Scripts

Roll an Anime Auto Farm Script Guide

Feature-by-feature usage notes for AFK farming and hub toggles.

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This page is a practical deep dive into using Roll an Anime auto-farm style scripts after you already understand the manual idle loop. It covers preparation, the two community loadstrings listed on the Scripts Hub, feature-by-feature expectations, failure modes, and safer habits. It is not a bypass guide and it will not claim that automation is allowed.

Disclaimer: Third-party scripts and executors can ban or compromise your Roblox account. Nothing here is official. Use at your own risk. Prefer a secondary account. Never share passwords or cookies.

Know the game before you automate

Roll an Anime by Anime Yahoo! (Place 93999763241813) launched 2 April 2026. Loop summary: buy dice → roll on blocks → place anime characters on your plot → earn cash online or offline → upgrade blocks → rebirth for multipliers. Rarities climb through Common, Rare, Super Rare, Epic, and Godly. There is no combat or PvP.

If those sentences are new to you, stop and read getting started, how to play, blocks, and rebirth first. Scripts amplify whatever strategy you already run—including bad ones.

Loadstring A — AFK Auto Farm

Reported features: Auto Roll, Buy All high tier, Auto Collect Plot.

loadstring(game:HttpGet("https://raw.githubusercontent.com/jiheonci/hanni/main/roll%20an%20anime.txt"))()

Suggested enable order

  1. Join Roll an Anime and finish any tutorial gates so Store and plot UI exist.
  2. Place a basic earning lineup using ideas from best units and best setup.
  3. Execute the loadstring with your chosen tool (details vary by executor; this wiki does not recommend one).
  4. Open the script GUI when it appears.
  5. Enable Auto Collect Plot first and confirm cash ticks upward.
  6. Enable Auto Roll and watch a few rolls for errors.
  7. Only then consider Buy All high tier—high-tier buys can empty cash if your income is low.

What “Buy All high tier” means in practice

High-tier purchasing tries to spend toward stronger stock or dice options so rolls trend upward. Without enough income, the toggle thrash-spends and stalls upgrades you wanted for blocks. Watch your cash line for the first minute. If it tanks without useful buys, disable the toggle and farm manually until your plot supports the spend rate—see cash and offline.

Loadstring B — Oorbits Hub

Reported features: Auto Roll, Auto Best, Auto Sell/Buy, Auto Collect, Auto Upgrades.

loadstring(game:HttpGet("https://raw.githubusercontent.com/oorbits/Script-hub/refs/heads/main/obfuscated.lua.txt"))()

Hub UIs usually expose multiple toggles at once. Treat that as danger and opportunity: you can mirror a full manual session, or you can accidentally Auto Sell a unit you meant to keep for mutations testing.

Safer toggle checklist

  • Auto Collect — generally the lowest regret starting point.
  • Auto Roll — core loop; ensure you still have dice or the script can buy them if that feature exists in your version.
  • Auto Best — aims at stronger outcomes; still bounded by game odds and luck. Pair mental models with increase luck and rarities.
  • Auto Upgrades — accelerates block power; confirm upgrade targets match your rebirth plan.
  • Auto Sell/Buy — highest misclick risk. Disable until you understand what the script considers “best.”

Session template (manual knowledge + script)

  1. Redeem live codes through the Store (tutorial → left basket → Enter Code → Verify). Skip expired names like JELLY.
  2. Activate cash or luck codes intentionally—BELUGA, RICHEST, LUCKY, NEBULA, stock codes, BUNGFRO variants—using how to redeem.
  3. Arrange plot slots before AFK so Auto Collect has valuable units to harvest.
  4. Enable collect + roll first; add buy/upgrade toggles second.
  5. Check back after a few minutes for stuck GUIs, zero dice, or empty plots.
  6. When a cash code is running, prefer upgrade-heavy toggles; when a luck code is running, prefer roll-heavy behavior.
  7. Before rebirth, pause Auto Buy/Sell and read rebirth so you do not waste a multiplier window.

Use the boost planner if you stack several timers around an AFK block.

Broken script symptoms

  • GUI never opens — game patch or executor issue; do not download random “fixed” files from chat.
  • Infinite errors in console — disable all toggles, rejoin, retry one feature.
  • Cash hits zero repeatedly — Buy/Upgrade loops outpace income; turn them off.
  • Units disappear — Auto Sell rules may be too aggressive; stop and rebuild from players guidance.
  • Rolls do nothing — you may be out of dice or still tutorial-locked.

Patches listed on updates often coincide with script breakage. That is normal for injected tools.

Account hygiene

  • Prefer an alt account for any executor.
  • Enable Roblox 2FA on accounts you care about.
  • Never paste your password into a script key prompt.
  • Avoid obfuscated files you cannot skim when the risk feels too high—Oorbits is labeled obfuscated in its URL path, which increases trust difficulty.
  • Stop immediately if a UI asks you to re-enter credentials.

Alternates to heavy automation

Many players get enough progress from:

Scripts only compress clicking. They do not create a secret rarity above Godly or invent PvP advantages—the game has no combat layer to exploit.

Ethics and wiki stance

This wiki documents scripts because players search for them, not because we encourage rule-breaking. If Roblox or the developer forbids automation, respect that. Parents and shared-device users should skip executors entirely. For map-level navigation of safer pages, open the wiki and Guides Hub.

Mid-session review questions

Ask yourself every fifteen to thirty minutes while testing:

  • Is cash trending up over a five-minute window?
  • Are new characters actually being placed or only rolled and sold?
  • Did any toggle fight a rebirth or upgrade goal you set today?
  • Are luck and cash code timers still aligned with what the script is doing?
  • Would a manual session with tier list knowledge outperform this messy AFK?

If three answers are negative, disable the script and return to manual play. Automation should serve a plan you could explain without the GUI.

Closing checklist

  • Manual loop understood
  • Risk accepted
  • Codes redeemed separately
  • Collect → Roll → Buy/Upgrade order respected
  • Auto Sell treated as optional and dangerous
  • Rebirth paused automation when needed
  • Alt account preferred

With that checklist, the AFK Auto Farm and Oorbits Hub loadstrings become understandable tools rather than mystery buttons. Keep expectations grounded, watch the first minutes, and let permanent systems—blocks, placement, rebirth, and codes—carry long-term progress in Roll an Anime.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which toggle should I enable first?

Start with Auto Collect Plot, confirm income, then Auto Roll. Add Buy, Sell, or Upgrade toggles only after cash is stable.

Can scripts redeem codes for me?

Do not rely on scripts for codes. Redeem in the Store yourself using the how-to-redeem guide.

Why did my cash hit zero?

Buy All or Auto Upgrade loops often spend faster than your plot earns. Disable those toggles until income rises.

Is Auto Sell safe?

It is the riskiest common toggle because it can sell units you wanted to keep. Leave it off until you know the script rules.

Should I use my main account?

No. If you use scripts at all, prefer a secondary account and accept ban or theft risk.

Do I still need luck codes while scripting?

Yes. Scripts do not raise base odds beyond what the game allows. Luck codes and good setups still matter.